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Objective: Using teamwork and whatever lashing you need to retrieve a can that you cannot get to within 10 feet and translate a code to get your patrol leader to safe ground.
Materials Needed: Your brain, rope?
Procedure: Your patrol is walking along the trail at Beaumont, you come
to a swamp. There is a note on a stump in the swamp. Your patrol leader crosses
a log to read the note.The log the he crossed over falls in the swamp.Your
patrol leader is trapped.He reads the note to the patrol.It says "If you are
reading this note you must be trapped in the swamp. If you want to get out
alive someone else must retrieve the nearby coffee can and read the directions.
Don't try to get out without the directions, but don't be surprised when you
find that these important directions must first be translated. Good luck,
a
nd by the way, you are sinking. You only have 10 minutes.I hope your friends
hurry." Good luck and save your patrol leader.
Points: Each correct lashing - 15 points (maximum 30 points)
Retrieval of can - 10 points
Teamwork -15 points
Correctly translate the code - 15 points
Under five min - 30 points under 6 minutes - 25 points under
7 minutes -20 points under 8 minutes -
15 points under 9 minutes - 10 points under 10minutes
- 5 points
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Sled Bridge (from
Klondike1997)
Objective: Attach the Patrol Sled or Travois to the line on one side of
the ravine, then pull the sled/travois across the ravine using lines attached
to the sled/travois without anything falling off.
Prep: Patrol Sled/Travois MUST be prepared BEFORE proceeding to the starting
point. After a briefing by the Troop 620 Guide in the preparation area, the
Patrol will be directed to the starting point.
Procedure: The entire Patrol moves to the "starting station" when directed.
When the Troop 620 Line Judge says "GO", the timing will start. The Patrol is
to attach their sled/travois to the 1" line, then throw (not carry) the "pull"
line(s) across the ravine to be caught by (no more than half) the patrol members
who have crossed. The Patrol then pulls the sled/travois across the ravine to
the other side, disconnects it from the 1" line, coils up all lines, and pulls
the sled to the "completion station". Timing will stop when the sled is at the
"completion station" with all Patrol members and coiled lines. There will be
15 minutes maximum, from the "GO' to the "completion station"
Materials provided: 2 stations with 1" line between two trees on either
side of a ravine, tension provided by "come-alongs"; additional small line available
Scoring: Best time - 75 points for best time, 74 for second, etc. Teamwork/preparation
- 25 points maximum Penalty - 2 minutes added to the time for each item
dropped from the sled/travois
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Snow
Shoe Race (from Klondike1997)
Objective: All members of the patrol will participate in relay fashion.
The time will start when the first patrol member is ready and stop when the
last member of the patrol crosses the finish line.The time needed to change
or repair the snowshoes will be counted in the total time. All racers must cover
the entire course on snowshoes.
Equipment needed: At least one pair of snowshoes minimum width at widest
point = 1 foot minimum length at longest point - 2 feet
Scoring: Time 100 point for best average time, 99 points for second, etc.
Penalty minus 25 points for commercially made snowshoes. Snowshoes should
be homemade
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A-Frame Race (from the 1998 klondike)
Objective:To walk an A-Frame a given distance using three attached ropes.Shelter Building
(from the 1998 klondike)
Objective: To set up a simple A-Frame tarp using specific knots.
Procedure: The patrol will be given a rectangular piece of plastic
and a long rope.They will be led to a set of trees and shown where to make their
shelter. The shelter will be constructed using the plastic sheet resting over
a line that they must tie between the two trees using a clove hitch on one end
and a tautline hitch on the other. The sheet should have ropes tied to
the four corners secured with sheetbends. The ropes that are attached
to the plastic should be tied to stakes that will be provided that are already
pounded into the ground. The knots at these stakes should also be tautline hitches.
Time begins when the judge says, and ends when the shelter is set up correctly.
The patrol leader will select the 5 boys who will be tying 2 knots each knots.
Equipment needed: 4 ropes
Equipment provided: plastic sheet, 1 long rope for ridge, 4 stakes already
in the ground.
Scoring: Time 50 points for fastest time, 48 for second, 46 for third, etc.
Knots: 5 points for each correctly tiedknot.(50 points)
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Biohazzard
Relocation (from the 1998 klondike)
Objective: To move a canister 12-15 feet without touching it.
Procedure: The patrol will by led to an empty 30 gallon drum that is perched
upon a stump or rock.They will need to move the drum some distance without getting
within a 3 foot diameter of the drum. The drum should end up at its designated
spot on a similar pedestal. The patrol is not allowed to drag, tip or
roll the drum.
Equipment needed: whatever you need
Equipment provided: nothing but a drum
Scoring: Time: 75 points for the best time, 73 for second, 71 for third,
etc.
up to 25 points will be awarded for creativity and teamwork.
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Caterpillar Race
(from the 1998 klondike)
Objective:To use five people stepping on two 2 by 4's with ropes attached
to run a race.
Procedure: The patrol will select 4-5 Scouts to work together
to run a designated course. The team must maneuver a set of
skis with 5 pairs of ropes attached along a given course. Time starts
when the patrol is in its starting position and ends when they have crossed
the finish line. The feet of the patrol members cannot touch the ground at any
time.
Equipment needed: none
Equipment provided: The skis and rope
Scoring: Time: 100 points for best time, 98 for second, 96 for third, etc.
5 seconds added to time each time a foot touches the ground.
Emergency Shelters (from Klondike 1999)
Scenario: Your Patrol, KL99-5, is attending the week long Third Annual Philmont Invitational Backpacking Klondike. Events are spaced apart by approximately 10 miles. There are two events per day. You camp in tents overnight in each event camp; however, you have been warned that bad weather (snow, cold, and wind) can come on quickly so your Patrol must BE PREPARED to construct and live in an emergency shelter on the trail at least overnight. You must also BE PREPARED to communicate in Morse Code using whatever visual techniques you think will work best. It is Wednesday. Your crew was up early in order to get to the top of Mount Baldy (12,441 feet altitude). You reached the top at 10 a.m.. There was a beautiful blue sky, a stiff breeze (there always is) and you had fun in the 2 feet of snow. Everyone is snow covered but not wet. About 11 a.m. your Crew starts down the south side of the mountain. The clouds have rapidly moved in and the wind is blowing down your side of the mountain. The air has gotten much colder (less than 15 degrees F). By noon you are only a few miles down the trail in a sparse woods near the treeline. The wind has picked up to 50 MPH, the temperature is down to -5 degrees F, and the snow is so thick you can only see about 15 feet ahead of you as you hike down (what you think is) the trail. You were just warned on the Philmont Emergency Weather Radio (receive only) that the storm is going to get worse in the next two hours and will probably last overnight. HQ radioed that all Patrols must "dig in" for the night.In the morning the bright sun is back out and visibility is unlimited, but you are not on the trail where you are supposed to be. In addition, you have had a minor medical emergency during the night and need help. Your Crew cannot continue on hiking unless it receives help. You can see a camp about 2 miles away to the east and can make out activity there.
Objective: Within 25 minutes your Patrol must:
1.
construct an emergency shelter to house the entire Patrol overnight 2.
put out a visual emergency signal that will be seen by the rescuers in the morning
3. send a message in Morse Code
identifying your Crew, its condition, and any help you need 4.
receive a simple response in Morse Code with instructions for your Crew The
shelter must: keep all members of your Patrol out of the wind, keep
as much body heat as possible inside the shelter, accommodate all members of
your Patrol, and survive the wind and snow. The visual emergency signal must:
be visible from at least 50 feet, clearly indicate that it is an emergency signal,
identify your Patrol, and be able to survive winds of 50 MPH and 3 feet of snow.
You will be given a minor medical emergency condition upon your starting the
event. The Morse Code message is to be developed by your Patrol at the event
site and is to include the minor medical emergency. You may use handbooks,
crib sheets, etc, but extra points will be given to the Patrols that use no
aides. It is recommended that your Patrol prepare any Morse Code communication
aides (flags, flashlight, etc.) before arriving at the event. Your message
will be sent and replied to by a judge who will copy your method of sending.
You may tell the judge your method before starting the event The Morse Code
sent and received must: Be visual, include letters and numbers but
no punctuation other than end of message, send the key elements of the
medical emergency, be correct, and be sent and received within
10 minutes.
Scoring: 1. This is NOT
a timed event; however, you will only have a maximum of 15 minutes to
construct your shelter and emergency signal, and up to an additional 10 minutes
for the Morse Code. 2. Total
score will be 50 points for the Shelter, 15 points for the Signal,
and 35 points for the Morse Code. 3.
Each will be judged based on the following table: Characteristic
Shelter
Signal
Morse Code
Preparedness
15
4
7
Teamwork 15 4 7
Effectiveness 15 4 N.A.
Participation 5 3 3
Correctness N.A. N.A. 18
References:
Scout Handbook, you can also look in the Venture series and Merit Badge books.
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Snow Shoe Race
(from Klondike 1999)
Objective: To build and race Snow Shoes.
Procedure: All members of the patrol will participate in relay fashion.
The time will start when the first patrol member is ready and stop when the
member completing the ninth lap crosses the finish line. The time needed
to change or repair the snowshoes will be counted in the total time. All
racers must cover the entire course on snowshoes. No patrol member may
take consecutive turns.
Equipment needed: At least one pair of snowshoes minimum width at widest
point = 1 foot minimum length at longest point - 2 feet
Scoring: Time
100 point for best average time, 99 points for second, etc.
Penalty
25 points for commercially made snowshoes. Snowshoes should be homemade
Travois Race (from Klondike 1999)
Objective: To construct a travois, then race around a course
carrying a patrol member.
Equipment needed: 5 pieces of rope about 10 feet each
with ends properly finished.
Items supplied: 4 poles not longer than 7 feet each.
Procedure: Patrols will lash the travois together using
the poles provided. When completed one Scout will be chosen to ride on
the travois while 4 other patrol members drag the travois around
the course. The same 4 Scouts must pull for the entire course, no substitutes.
There are no prescribed lashing. However if the travois comes apart during
the race it must be lashed over where it came apart before proceeding to the
end of the course.
Time limit: 10 minutes
Scoring: 100 points
to the fastest patrol, 95 to the second,90 to the third...... All patrols will
receive at least 30 points if the course is finished within the time limit.
Patrol that do not finish within the time limit will receive 10 points for their
participation. There is a penalty of 10 seconds for every time the rider touches
the ground (except when re-lashing)
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Rope Bridge
(from klondike 2000)
Objective: Tie a pack to a packframe using a Diamond Hitch, attach the
packframe to the line on one side of the ravine, then pull it across the ravine
using lines attached to it without anything falling off the packframe
Procedure: Patrols start at the "Prep. Station" where they will be given a pack, frame, and rope to tie the pack to the frame. The Patrol will attach the pack to the packframe. When the Patrol is ready, a Troop 620 Guide will inspect the tied pack and packframe,. After a briefing by the Troop 620 Guide in the Preparation Area, the Patrol will be directed to the Starting Station.
The entire Patrol moves to the Rope Bridge Starting Station when directed by the Troop 620 Guide.When the Troop 620 Line Judge says "GO", the timing will start. The Patrol is to attach their packframe to the 1" line, then throw (not carry) the "pull" line(s) across the ravine to be caught by (no more than half) the patrol members who have crossed. The Patrol then pulls the packframe across the ravine to the other side, disconnects it from the 1" line, coils up all lines, and pulls the sled to the "completion station". Timing will stop when the packframe is at the "completion station" with all Patrol members and coiled lines.
Equipment Provided: Canvas Pack, packframe, and rope needed to tie a Diamond Hitch; 2 stations already setup with 1" line between two trees on either side of a ravine, tension provided by "come-alongs"; additional small line available. There is a 15 minutes maximum, from the prep station to completion.
Equipment Needed: ??
Scoring: 100 points for the best time, 98 for second, etc. 2 minutes
will be added to a patrol's time for every item dropped from the packframe.
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Blind Tent Set Up
(from klondike 2000)
Objective: To set up a tent while blindfolded following instructions
from the patrol leader.
Procedure: Before starting the event all patrol members will have a chance to look at a diagram of the tent they will set up. All patrol members except the patrol leader will be blind-folded. The patrol leader must give verbal directions to the patrol members on how to set up the tent. The patrol leader is the only member of the patrol that will be allowed to talk. The patrol leader cannot touch any part of the tent or any of the patrol members, and must stay outside of a designated set up area. There will be a 15 minute time limit
Equipment Provided: Everything needed.
Equipment Needed: nothing
Scoring: Fastest time will receive 40 points, second will earn 39 etc.
A patrol can earn up to 20 points each for teamwork, members not talking,
and having the tent remain standing without anyone holding onto it. For each
instance of talking the patrol will lose 5 points.
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Caterpillar Race
(from klondike 2000)
Objective: To have 5 boys navigate a pair of 2 by 4's as a team.
Procedure: 5 boys will be selected by the patrol leader. These boys will take positions on a pair of 2 by 4's, one foot on each board. There will be a set of rope handles for each boy to hold. The patrol will then proceed to walk with the 2 by 4's around a course
Equipment Provided: Caterpillar
Equipment Needed: Nothing
Scoring: 100 points awarded to the team with the best time, 98 to the
second, and so forth. There will be a 10 second penalty for every limb that
makes contact with the ground.
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Snow Shoe Race
(from Klondike 2001)
Objective: To build and race Snow Shoes.
Procedure: All members of the patrol will participate in relay fashion.
Time will start when the first patrol member is ready and stop when the member
completing the ninth lap crosses the finish line. The time needed to change
or repair the snowshoes will be counted in the total time. All racers must cover
the entire course on snowshoes. No patrol member may take consecutive turns.
Equipment needed:
At least one pair of snowshoes
minimum width at widest point - 9 inches
minimum length at longest point - 2 feet
Scoring:
Time 100
point for best average time, 98 points for second, etc.
Penalty 25 points
for commercially made snowshoes. Snowshoes should be homemade
Swing Bridge
(from Klondike 2001)
Objective: While your patrol is hiking, you come to a creek that is too
wide to jump across. Using material available, your patrol must construct a
Swing Bridge. All patrol members must cross the "creek" (a marked distance),
using the Swing Bridge without getting into the creek.
Equipment Provided: 1-pole 10-12 feet long, 1-pole 6 feet long,
1 piece of rope each in the following lengths: 75, 30, 15, and 5 feet.
Equipment Needed: 3 pieces of rope (each 6 ft in length)
Procedure: Position the two poles on the ground at 90 degrees to each other per the sketch:
Tie the long guy rope one-foot from the top of the larger pole. Use a clove hitch in the center of the rope so the ends of the guy rope are approximately of equal length. Tie another line, for a third guy, to the top of the pole with timber hitch.
The two poles will be held together using the two shorter ropes supplied. The rope will be tied to the poles in four places using the following knot: A clove hitch finished with a two half hitch using the short end from the clove hitch per sketch.The short rope (5 feet) will support the small pole about 2 feet from the base of the larger pole. The rope is tied to smaller pole about one foot from the end using knot described in paragraph above. The other end is to be tied to the upright one to two feet above the position of the horizontal pole. (Note: remove excess slack in rope before tying second end.) Again use the knot in sketch
The 15-foot rope will support the outer ends of the horizontal pole and the
upright. Using the knot in sketch, tie the rope to the horizontal pole about
1 foot from the far away end. The other end is to be tied to the upright just
under the guy ropes, again using the knot in sketch. (Note: remove any excess
slack in rope before finishing knots.)
The patrol-furnished ropes are to be used to pull the horizontal pole back to
the starting side for the next scout’s turn. A 2 half hitch must be used to
tie the rope to the end of the horizontal. A square knot and sheet bend must
be used to join the rope together.
One scout will be positioned on the opposite side of the river with a guy rope. With three scouts holding the end of the guy ropes, the other patrol members will stand the large pole upright, placing the base into a designated location.
Each scout will walk on the small pole to the upright and swing the horizontal
pole to the other side of the "creek". Then he will walk the across the pole
to the other side of the "creek". The horizontal pole will be returned to the
starting side using the patrol-furnished rope. After all patrol members have
crossed, except the two scouts holding the guy ropes, one rope is tossed across
the river. The event is complete when all patrol members are on
the opposite side of the creek from which they started.
There will be a 20 minute time limit.
Scoring:
Scoring will be based on completion of the event, purpose of knots and tied
correctly, teamwork, and patrol spirit.
Less than 20% of patrol crossed 10pts
Less than 40% of patrol crossed 15pts
Less than 60% of patrol crossed 20pts
Less than 80% of patrol crossed 25pts
All Patrol member cross 35pts
Guy rope knot & purpose 10pts
15’ support rope knot & purpose 10pts
5 ‘ connecting knot 10pts
Patrol ropes & purposes 15pts
Teamwork & Spirit 15pts
Mystery points 5pts
Stepping
Stones (from Klondike 2001)
Objective: Get your patrol safely across a river.
Scenario: Your patrol is hiking through rough terrain in the Arctic circle
during the winter months. The temperature is some where around sixty degrees
below zero and body limbs freeze at a rapid pace. Your patrol comes across a
fairly wide river, however there is a faint path of stepping stones that can
be seen. A tree has fallen on the bank that you are standing on and planks for
walking on are available. It is your patrol’s duty to traverse across this river
without any fatalities to the frigid water. Hurry because the longer the time
period you spend on the river, the larger the chance for limbs to be frozen
forming handicaps. Possible handicaps you might encounter with your members
in these harsh conditions: deaf, blind, limited appendage usage.
Procedure: The patrol will be randomly divided into 2 groups of 5 (where in many patrols some boys will go twice) so every boy participates. In the first group of 5 some of the boys will randomly recieve a sign around the neck announcing a particular disability. They will then be timed getting across the river using the planks to bridge the gap between pairs of stones. When they are safely over the river the time will pause while the second group of 5 goes through the same procedure. The combined time will be the patrol's time.
Equipment Provided: stepping stones (concrete blocks), planks, a river.
Equipment Needed: none
Scoring: 10 pts. - Scout Spirit (teamwork and cooperation)
90 pts - Time (88 for 2nd, 86 for third, etc)
Penalty - 15 seconds added to time for instances of touching the ground / water.
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Patrol Spirit
Event (from Klondike 2001)
Objective: The patrol will prepare and perform a song together.
Procedure: The patrol will be videotaped performing a song that they
have prepared. Only Scout suitable material should be chosen. Time limit – 5
minutes
Equipment Provided: heated building.
Equipment Needed: up to you
Scoring: Participation
up to 35 points (15 of which are based on all members participating)
Preparation 5 points
Originality
5 points
Artistic quality 5 points
Tarp Pitch (from
Klondike 2002)
Objective: To set up a simple A-Frame tarp using specific knots
Procedure: The patrol will be given a rectangular piece of
plastic and a long rope. They will be led to a set of trees and shown
where to make their shelter. The shelter will be constructed using the
plastic sheet resting over a line that they must tie between the two trees using
a clove hitch on one end and a tautline hitch on the other. The sheet
should have ropes tied to the four corners secured with sheetbends. The
ropes that are attached to the plastic should be tied to stakes that will be
provided that are already pounded into the ground. The knots at these
stakes should also be tautline hitches. Time begins when the judge says,
and ends when the shelter is set up correctly. The patrol leader will
select the 5 boys who will be tying 2 knots each knots.
Equipment Provided: plastic sheet, 1 long rope for ridge, 4 stakes
already in the ground
Equipment Needed: 4 ropes (8-10 feet long)
Scoring: Time:
50 points for fastest time, 48 for second, 46 for third, etc.
Knots: 5 points for each
correctly tied knot.(50 points)
Caterpillar Race
with 3 Skis (from Klondike 2002)
Objective: To navigate a course using 3 skis as a group
Equipment Provided: Three skis each 6 feet long and 6 inches wide
with ropes for handholds
Equipment Needed: none
Procedure: Five patrol members mount the skis each with a foot on the
center ski and the other foot on an outside ski. Alternating boys will
have their second foot on the same outside ski. In this fashion time will
start as the Scouts start on a triangular course. After the first leg
of the triangle is rounded there will be a line to stop at. Time will
pause while the second team of five members get in position on the skis.
Some members may be on both teams, but all members of the patrol must participate.
If there are only five members in the patrol they will need to dismount the
skis when time is paused and change positions before completing the course.
Time will start again and end after the second turn gets the Scouts back to
the starting place. The patrol must continue until the last ski is past
the starting line. Patrols must complete the course with all five team
members on the skis. Scouts walking the course will not count. There
will be no advancement of any caterpillar or changing directions while any foot
is on the ground.
Scoring: Scoring will be force-ranked based on time from
50 to 100 points.
Radio
Isotope (from 2003 Klondike)
Objective: To move a canister with ropes while blindfolded.
Equipment
needed:
nothing
Equipment
provided: 5 ropes, inner tube section, plastic bucket, 5 blindfolds,
circle of rope, obstacles
Procedure: Patrol will be responsible for moving a “radio isotope”
from a containment area, through a series of obstacles, to an alternate containment
area. The patrol will not be able to step into either containment area,
and will move the “radio isotope” by using a series of ropes attached to a section
of inner tube. All patrol members will be blindfolded except for the patrol
leader, who will direct his members without touching them to transport the “radio
isotope”. For patrols composed of more than 6 scouts, the event should
be run twice including all members of the patrol between the two heats-maximum
6 scouts per heat, with the average of the two scores taken for the patrol official
result. For patrols with 5 members, 4 will move the canister blindfolded
with the patrol leader giving directions.
Scoring:
100 points will be based on best time- force ranked
5-second penalty for each violation of containment area space
A-Frame
Relay (From 2003 Klondike)
Objective: To walk an A-Frame
a given distance using three attached ropes.
Procedure:
The patrol will have one of its members stand on the cross piece of the A-Frame
and have the other members man the three ropes that are attached to its top.
Time will start when the boys say that they are in position and ready. The patrol
has to walk the A-Frame (at least one leg always touching the ground) around
a given course. Dragging the A-Frame is not acceptable, nor will the boys on
the ropes be allowed to touch the A-Frame to carry it.
Equipment needed:
none
Equipment provided:
A-Frame with attached ropes
Scoring:
up to 100 points - force ranked
There will be a 30 second penalty every
time the Scout on the A-Frame touches the ground. Patrols that are trying
to drag the A-Frame instead of walking it will be taken back to the starting
line without restarting their time. There is a 15 minute time limit.
Caterpillar Race (from
Klondike 2004)
Objective: To have 5 boys navigate a pair of 1 by 6's as a team.
Procedure: 5 boys will be selected by the patrol leader. These boys will
take positions on a pair of 1 by 6's, one foot on each board. There will be
a set of rope handles for each boy to hold. The patrol will then proceed to
walk with the 1 by 6's around a course
Equipment Provided: Caterpillar
Equipment Needed: Nothing
Scoring: 100 points force-ranked. There will be a 10 second penalty for
every limb that makes contact with the ground.
Survival Skills (from
Klondike 2004)
Objective: Learn preparation for expected and unexpected needs that
may arise in a survival situation in cold weather. Work as a team to solve problems
under time pressure.
Equipment needed: Nothing
Equipment provided: A number of items that may or may not be
useful to survive and deal with problems encountered in the scenario.
Procedure:
Patrols will have up to 15 minutes to complete the following 3 tasks:
1. The patrol will read a written scenario that describes the survival situation
that they find themselves in. It will be a cold weather scenario. The patrol
will need to assume they will need to survive on their own for at least several
days time without outside help as well as deal with any problems that the scenario
gives them, such as the need to signal rescuers, to treat injuries, and/or to
minimize adverse effects of weather conditions.
2. Prior to the problem-solving phase of the event, patrols will have up to
5 minutes to pick a small number of items (the written scenario will indicate
how many) from those made available to them.
3. Solve or deal with problems that the scenario gives them, using any of the
items that they have chosen. Items may be used for multiple purposes. The patrol
can also use any dead natural materials found in the area of the event and clothing
they are wearing. They may not use any items, other than clothing, that they
may have on their person or in their Klondike sled or travois.
Following the 15 minute timed period, the patrol will be asked to explain/describe any creative ways that items were used in solving a problem or are planned to be used for the survival of the patrol. Judges may ask questions as well. This debriefing will take at most 5 minutes.
Scoring: (100 points possible)
20 points: Teamwork
30 points: Selection of most useful items from those available (“experts”
will determine the most correct selections for the purpose of survival and problem
solution; this list and an accompanying explanation will be distributed at the
awards ceremony but not during the competition). For example, if 6 items are
to be chosen, each correct selection will be worth 5 points; if 10 items are
to be chosen, each one will be worth 3 points. If patrols use other items in
unanticipated ways that are equivalently useful to the experts’ solution,
equivalent points will be awarded.
50 points: Solution of scenario problems. For example, if there are 2 problems,
each will be worth 25 points. Judges will award partial credit for an incomplete
or partially correct solution (to the extent that patrols’ behavior can
be anticipated, partial/incomplete solution points will be decided on ahead
of time to maximize judging consistency).
Sled Race & Stepping Stones (from
Klondike 2005)
Objective: There are 3 parts to this event:
1) Pulling a klondike sled as a team from a start line to the Stepping Stone
“Pit Area”
2) Safely crossing the patrol over the “Lethal and Forbidden Pit”
by arranging beams (4” X 4” X 8’) on stepping stones (cut
tree stumps).
The Pit area will be set-up with the stepping stones. Each end of the pit will be marked off with a “safe” end zone. The beams will be placed in the beginning end zone. The patrol is to arrange the beams in such a way as to permit the passage of five patrol members from the beginning end zone to the ending end zone without stepping into the Lethal and Forbidden Pit.
PROCEDURE:
· After receiving instructions from the judges, the clock will start
and the provided sled must be moved (pushed/pulled) by five of the patrol members
to the beginning end zone.
· Five (5) patrol members must safely cross the pit.
· Some scouts may do the sled racing, some may do the pit crossing, and
some may do both, so long as all patrol members participate in one of the activities.
· The beams must have both ends placed on a stepping stone.
· Any scout stepping in to the Lethal and Forbidden Pit must return to
the beginning end zone.
· Once all 5 patrol member have safely crossed the pit the clock will
stop.
Equipment Provided: Everything
Equipment Needed: Nothing
Scoring: 10 Points Maximum for Teamwork, 10 Points Maximum
for Patrol Spirit
The rest of the event is judged on time alone. The only penalty is lost time.
If a scout should fall into the pit, he must return to the beginning end zone
and begin again. All teams begin with 80 points. Each minute that passes deducts
2 points.
5 minutes – 10 points off score; 10 minutes – 20 points off score
15 minutes – 30 points off score; 20 minutes – 40 points off score
There is a maximum of 20 minutes. Patrols can still earn points, even if they are not able to successfully cross the pit (it’s difficult).
Spider Web (from Klondike
2005)
Objective:Patrols will be comprised of 5 members. The patrol
is not required to provide anything for this event. If patrols have more than
5 members, the judges will randomly select the 5 participants. This is a timed
event, the goal to accomplish this in the fastest possible time. An important
facet of this event is communication and teamwork, and a successful patrol will
reflect mastery of these elements in their time of completion. Each of the 5
participants will be required to pass through a unique opening in the spider
web. If a participant rings one or more bells while passing through the web
by making contact with the web, he will receive a 10 second penalty. A tarp
will be placed on the ground beneath the web in order to help neutralize the
weather conditions.
Equipment Provided: Spider Web
Equipment Needed: None
Scoring: 80 points
10 Points Maximum for Teamwork
10 Points Maximum for Patrol Spirit
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