Bearings & Symbols
(from the 1998 klondike)
Part I: to accurately take 3 bearings
Part II: to identify map symbols
Procedure: Part I: 4 boys from the patrol will be given 3 bearings each and starting points on a circle that is marked with posts that have letters on them. Time will start when they are in their starting positions. Each will take a bearing, run to the post that is in that direction, record the letter on the post, and repeat the process. When finished with all 3 bearings and the letters for each course have been turned in to the judge their time will end. Part II: 4 boys will be tested individually on their knowledge of 3 map symbols from the Scout Handbook. As many boys as possible should participate in the 8 spots.
Equipment needed: 4 compasses and pencils
Equipment provided: nothing ( although we could use a few extra compasses
around just in case they are needed)
Scoring: Part I: Bearings: 2 points for every correct letter (24 points) Time: 40 points for best time, 38 for second, 36 for third, etc. 15 seconds will be added for each incorrect letter
Part II: Map Symbols 3 points for each correctly identified symbol (36 points)
To the Klondike 1998 index
Objective: To know compass directions, understand and know how to read road and topographic maps.
Procedure: Part I: The youngest member of the patrol will be timed on assembling a compass puzzle. The pieces will be the 16 cardinal directions. Part II: Half of the remaining patrol members will use a road map provided to answer questions regarding distances by road, identification of man-made features and map symbols, and will be asked to give clear directions from one point to another on the map. Part III: The remaining patrol members will use a topographic map to answer questions regarding distances, directions, changes in elevation, direction of river flow, natural and man-made features, map key, etc.
Equipment needed: 1 compass
Scoring: Part I: Under 30 seconds 20 points Under 40 seconds 19 points Under 50 seconds 18 points ......... and so forth There will be a 10 second penalty for every compass point out of place. Patrols will be handicapped by the age of the participant: 11 years old 30 seconds subtracted from time 12 years old 15 seconds subtracted from time Part II: 40 points possible Part III: 40 points possible
To TopTo the Klondike 1999 index
(from klondike 2000)
Objective: To run two 3 bearing compass courses with accuracy and good time.
Procedure: The patrol leader will split the patrol into 2 teams, one made from the youngest three members. Each team will receive directions for a compass course that has a starting point, 3 bearings, and 3 distances. When the judge says "GO" the teams will start their courses. When finished, each team reports to the judge to stop their time. Each starting and ending point will be at one of 20 five foot intervals on the ground. Each team can take up to 5 minutes to complete their course.
Equipment Provided: a 100 foot pace line.
Equipment Needed: at least 2 compass, prior knowledge of pace.
Scoring: Time - the patrol with the best combined team times will be
awarded 30 points, second will get 29, etc. Accuracy will count for 70 points
based on each team's distance to the correct endpoint. 1 point will be subtracted
for each foot of combined error from the two teams
To the Klondike 2000 index
Distances of Sorts
(from Klondike 2001)
Objective: To determine a lengths and heights in 3 different conditions.
Procedure: The patrol leader will divide the patrol into 3 separate groups.
Group I: Given a trail or river on a map with a scale, the patrol will determine its length.
Group II: The group will be asked to judge the distance between two markers on the ground without the use of any to linear measuring devices (rope, tape measure, trundle wheel, etc).
Group III: Without any measuring devices, the group will determine the height of an object (tree, flagpole, building, etc).
Equipment Provided: a map
Equipment Needed: a compass might help group I. Group II and III should not have any tools.
Scoring: The percentage of error for each group will be averaged. This final number will be subtracted from 100 points.
Example of percentage of error: a group gives a distance of 45 feet instead of the actual 50 feet for one part. The error is 5 feet, 10%.
Example of Final Score: The percentage error for the groups are 10%, 15%
and 23%. Since these add to 48 the patrol
average is 16%. The patrol will score 84 points.
To the Klondike 2001 index
(from Klondike 2002)
Objective: Use a compass to take bearings. Estimate distances using pace. (I will get a picture linked here soon)
Equipment Provided: none
Equipment Needed: Three compasses, pencils, paper (no satellite aided devices)
Procedure: Before signing into the event the patrol will have an opportunity to use a 100 feet pace line in the area. After signing in the patrol leader pulls a course ticket from a hat which has both directions (N,NE,E,...NW) and distances (30, 40, 50 feet) for three Scouts. The Scouts stand together at a given point, and using the compasses, pace out their directions and distances. The three Scouts reach their destinations, forming the three corners of a triangle. Using their compasses to take bearings to the other two corners, they determine the three angles of the triangle. The remaining scouts estimate the distance around the perimeter of the triangle. The Scouts will draw a map of the triangle, labeling the angles and perimeter. Scouts will not be allowed to take bearings from other corners. Scouts taking bearings will not be allowed to pace around the perimeter.
Time Limit: 15 minutes
Scoring: Based entirely on accuracy. Out of 100 points, one point will be lost for each degree of error in each of the three angles, plus one point will be lost for each percent error in the perimeter estimate.
To the Klondike 2002 index
(From 2003 Klondike)
Objective: To find 6 orienteering points
Equipment Provided: A topological map and a card with instructions to locate 6 flags and their associated punch (also some extra punches nearby for fun).
Equipment Needed: a compass.
Procedure: Flags will be set-up at multiple sites (so those waiting for an event can work on orienteering). Location of flags will be based on direction, distance, and topographical map symbols. Scouts will be asked to punch their card with a punch at the flag indicated by their card. Scouts will be scored on the correct number of punches. Multiple courses will be set. Scouts will need to be able to read and orient a map, measure distance, and use a compass. Scouts are expected to use their pace to measure distance. No other measuring devices permitted. Cards will be distributed at the opening ceremony and collected on the Trading Post porch. For patrols who miss the opening ceremony, cards will be available at the Trading Post porch. There will be a 100 foot line set up that boys may use to determine pace.
Scoring: 6 Flags @15 points each. 10 points for patrol spirit
To 2003 Index
Kim's Game (from Klondike 2004)
Objective: To transfer locations of various items and translate them into symbols from a diorama to a blank map.
Equipment needed: pencil
Equipment Provided: dioramas, blank map
Procedure: The patrol will be randomly split into groups of no more than 3 members. Each group will be led to a diorama that has four topographical, natural, and man-made features per Scout marked with numbers. Each group will have 2 minutes to study their diorama in silence where no writing will be permitted. Groups will then be given a blank map representing their diorama where they will work together for up to 8 minutes transferring the features they observed. The maps they create should be as accurate as possible with respect to location of items using map symbols correctly. The map symbols will be from the Scout Handbook.
Scoring: Up to 40 points will be awarded for accuracy of maps
Up to 60 points will be awarded for correct use of map symbols
To 2004 Index
(From Klondike 2005)
Objective: To demonstrate proper compass use by orienting to find three bearings and moving from a starting point marker to a designated ending point.
Before this competition begins, the compass bearer needs to know the distance of his pace. It would be helpful if the scouts come to the Klondike knowing this, but provisions will be made for them to figure this out at the event.
They will determine their pace per step by walking the length of a 100ft. course and counting the number of steps taken. The scout should be careful to walk with a normal step and should cover the 100ft. course twice, noting the average number of steps taken.
Procedure: The course will be setup as a 100ft. line marked in 5ft. intervals. Each interval will be numbered 1-20. These are both the starting and ending points of the course. Scouts will be provided with a score sheet on which will be written:
· Starting Point # (1-20)
· Three sets of compass bearings and corresponding distance (in feet)
· A blank space on which to write the number of the closest END marker in the scout’s line of travel
Each patrol will begin at the marker number corresponding with the first “starting Point” on their scorecard. Scouts will then travel according to the bearings and distances indicated. Upon completing the third leg of the course, the player will write on the scorecard the number of the marker closest to them and in the line of travel. The scout will then proceed to the marker indicated by the second “Starting Point” on the scorecard and repeat the procedure.
Time limit for running two courses: 15 minutes each.
Equipment Provided: Compass course and cards with bearings
Equipment Needed: Pencils and a compass
Scoring: Finishing w/correct destination #1 35 points
Finishing w/correct destination #2 35 points
Correctly ID Map symbol on the ENDING
Marker of the two courses completed 5 points
Complete the 2 courses under 15 minutes 5 points
Maximum for Teamwork
10 Points Maximum for Patrol Spirit
To 2005 Index
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