PDF file of Program; Summary; Schedule; and Jeopardy Questions
2004 Events
1. Tallest Structure
2. First Aid
3. Mapping Transfer Kim's Game
4. Bird ID matching call/picture/name
5. Caterpillar race
6. Survival Skills
7. Jeopardy using Scouting categories
8. Blueberry Pancakes
9. Travois Race
10. Geography
Lunch
1. Tallest Structure
Site: MacCahill Reception
Objective: To lash together a free-standing structure from 6 staves.
Procedure: The patrol will utilize 6 staves, approximately 5 feet in
length, to lash together a free-standing structure. Points will be awarded according
to height and proper lashings. One stave will have a flag attached to
it. The height of the structure will be measured, after is stand for 1 minute
without any aid, from the ground to the top of the stave with the flag.
No guy lines or other support will be allowed. You will not be allowed to dig
any of the poles into the ground. You may not carve or otherwise alter the staves.
There is a 15 minute time limit.
Equipment Needed: rope
Equipment Provided: 6staves (each approximately 5 feet long), 1 stave
will have a flag attached.
Scoring: Lashing - 50 points (minus 10 points for each
incorrect lashing)
Height - up to 50 points based on pre-set increments. (Height
will be used to determine the event winner)
TOP
2. First Aid
Site: Riverside
Objective: To assess, treat, and prepare accident victims for transport
and professional treatment.
Equipment Provided: Some useful materials might be at the scene
of the accident.
Equipment Needed: Patrol first aid kit (see page 290 of Scout
handbook eleventh edition 1998).
Procedure: The patrol will be introduced to an accident scene.
Their task will be to stabilize the victims and prepare them for transport and
professional treatment. Scouts should make use of all available resources, as
they would in a real life situation. All patrol members should have knowledge
of and be able to demonstrate CPR. There is a 15 minute time limit.
Scoring: Points will be awarded in the following areas, 100
points maximum.
Rescuers introduce themselves and seek permission to treat.
Control of accident scene.
Obtaining professional assistance.
Contents of first aid kit.
Correctly identifying nature of injuries.
Treatment of injuries.
Time to finish all tasks will be used as the tiebreaker if needed.
3. Mapping Transfer Kim's Game
Site: Big Maple
Objective: To transfer locations of various items and translate them
into symbols from a diorama to a blank map.
Equipment needed: pencil
Equipment Provided: dioramas, blank map
Procedure: The patrol will be randomly split into groups of
no more than 3 members. Each group will be led to a diorama that has four topographical,
natural, and man-made features per Scout marked with numbers. Each group will
have 2 minutes to study their diorama in silence where no writing will be permitted.
Groups will then be given a blank map representing their diorama where they
will work together for up to 8 minutes transferring the features they observed.
The maps they create should be as accurate as possible with respect to location
of items using map symbols correctly. The map symbols will be from the Scout
Handbook.
Scoring: Up to 40 points will be awarded for accuracy of maps
Up to 60 points will be awarded for correct use of map symbols
4. Bird ID matching call/picture/name
Site: Whispering Leaves
Objective: To identify birds common to Northeast Ohio as well as others
Procedure: The patrol will run relay-style to a judge who will
play a bird call from either a cassette or CD then ask them to identify a bird
matching its picture and its name. Patrol members will cycle through to the
judge until they have seen 10 different birds. Time limit is 10 minutes.
Equipment Provided: Recorded Bird Sounds, Pictures of birds,
Name cards of birds
Equipment Needed: Nothing
Scoring: Points are earned by correctly matching a picture
to the sound and correctly matching a name to the sound.
The number of correct matches will determine the score as a percent of 30 possible
matches.
Time to determine tie breaker for best scores.
Bird List:
Blue Jay, Cardinal, Gull, Red-Tailed Hawk, Great Horned Owl, Sparrow, Mourning
Dove, Eagle, Wren, Turkey Vulture, Robin, Roadrunner, Mallard Duck, Canada Goose,
Pileated Woodpecker, Chick-a-dee, Loon, Whippoorwill, Wild Turkey.
Possible References:
Nature’s Helpers http://www.prestogalaxy.com/html/birdssounds.html
Bird Calls of New York State
http://www.math.sunysb.edu/~tony/birds/
Greg Kunkel’s page http://ourworld.compuserve.com/homepages/G_Kunkel/homepage.htm
5. Caterpillar Race
Site: Twisted Trees
Objective: To have 5 boys navigate a pair of 1 by 6's as a team.
Procedure: 5 boys will be selected by the patrol leader. These boys will
take positions on a pair of 1 by 6's, one foot on each board. There will be
a set of rope handles for each boy to hold. The patrol will then proceed to
walk with the 1 by 6's around a course
Equipment Provided: Caterpillar
Equipment Needed: Nothing
Scoring: 100 points force-ranked. There will be a 10 second penalty for
every limb that makes contact with the ground.
6. Survival Skills
Site: Trumbull
Objective: Learn preparation for expected and unexpected needs that
may arise in a survival situation in cold weather. Work as a team to solve problems
under time pressure.
Equipment needed: Nothing
Equipment provided: A number of items that may or may not be
useful to survive and deal with problems encountered in the scenario.
Procedure:
Patrols will have up to 15 minutes to complete the following 3 tasks:
1. The patrol will read a written scenario that describes the survival situation
that they find themselves in. It will be a cold weather scenario. The patrol
will need to assume they will need to survive on their own for at least several
days time without outside help as well as deal with any problems that the scenario
gives them, such as the need to signal rescuers, to treat injuries, and/or to
minimize adverse effects of weather conditions.
2. Prior to the problem-solving phase of the event, patrols will have up to
5 minutes to pick a small number of items (the written scenario will indicate
how many) from those made available to them.
3. Solve or deal with problems that the scenario gives them, using any of the
items that they have chosen. Items may be used for multiple purposes. The patrol
can also use any dead natural materials found in the area of the event and clothing
they are wearing. They may not use any items, other than clothing, that they
may have on their person or in their Klondike sled or travois.
Following the 15 minute timed period, the patrol will be asked to explain/describe any creative ways that items were used in solving a problem or are planned to be used for the survival of the patrol. Judges may ask questions as well. This debriefing will take at most 5 minutes.
Scoring: (100 points possible)
20 points: Teamwork
30 points: Selection of most useful items from those available (“experts”
will determine the most correct selections for the purpose of survival and problem
solution; this list and an accompanying explanation will be distributed at the
awards ceremony but not during the competition). For example, if 6 items are
to be chosen, each correct selection will be worth 5 points; if 10 items are
to be chosen, each one will be worth 3 points. If patrols use other items in
unanticipated ways that are equivalently useful to the experts’ solution,
equivalent points will be awarded.
50 points: Solution of scenario problems. For example, if there are 2 problems,
each will be worth 25 points. Judges will award partial credit for an incomplete
or partially correct solution (to the extent that patrols’ behavior can
be anticipated, partial/incomplete solution points will be decided on ahead
of time to maximize judging consistency).
7. Scouting Jeopardy
Site: Long Needle
Objective: The patrol will have 10 minutes to answer questions.
There will only be five categories per game. The Board will be set up in 5 columns
with point values 2,4,6,8
Equipment needed: Nothing
Equipment provided: Everything
Procedure: The patrol leader will pick five categories out
of a hat. Once the categories have been set the first patrol member will choose
a category on the board and a point value. The Judge asks him the question.
If he gets it right then he gets full points. If he gets it wrong, then no points.
The next patrol member will get his turn, and so on. Each Scout in the patrol
will recieve one pass that he can use before he chooses the question.
If his pass is used the next Scout will get to choose the next question, unless
he uses his pass as well, then it will go to the next member. The patrol has
10 minutes to answer as many questions as possible.
The categories are:
1. General Requirements
2. Greater Cleveland General Information
3. Public Officials
4. Sunrise Information
5. BSA history
6. BSA General
7. Scout Advancement
8. Citizenship
9. Simming and Boating
10. Knots and Lashings
Scoring:
Points earned for correct questions.
Reference:
NEW:PDF FILE OF SAMPLE QUESTIONS FOR EACH CATEGORY
http://www.cuyahoga.oh.us
http://www.state.oh.us/Government/State/OhioExecutiveBranch.htm
http://www.gccbsa.org/ look under "council
info" for the history of the council
8. Blueberry Pancakes
Site: Fire Ring off parking lot
Objective: Prepare a matchless fire using natural materials
and prepare one 4-inch diameter Blueberry Pancake. Scores depend on which type
of matchless fire is built or whether matches are used.
Equipment needed: Fuel, kindling and fire starting materials. Ground shield, cooking materials, and mess kit. Pancake Batter (Mix) with blueberries. Pancake syrup is optional. Patrols are also responsible for cleanup of their fire site and eating area. Patrol members should display their Totin-Chip and Firem-n Chit Cards.
Equipment provided: None
Procedure: Each patrol must start a fire and cook one Blueberry Pancake. Timing starts when the Patrol starts to lay the fire and ends when the pancake is served on a plate (or Sierra cup). Then the patrol leader must eat the pancake.
Types of Fires: Any method of matchless fire including but not limited to: Flint & Steel, Fire by Friction, Magnifying glass, Battery & Steel wool, Hot Spark. Those electing to use matches will be limited to 2 matches. A fire started with a lighter will receive no points. Fire building materials must be natural. Tinder must not be chemically treated nor commercially produced. Violation will cause elimination from this event.
Scoring:
Type of Fire | points | Other Criteria | points |
1 match | 10 | 4" blueberry pancake, properly prepared both sides cooked |
10 |
2 matches | 5 | Pancake eaten by patrol leader | 5 |
Battery and Steel wool | 10 | Force-ranked time | 20-50 |
Hot spark | 15 | Flipped without a utensil (not turned) | 5 |
Magnifying glass | 20 | ||
Flint and Steel | 25 | ||
Fire by Friction | 30 |
9. Travois Race
Site: West Lodge by road
Objective: To construct a travois, then race around a course
dragging a patrol member.
Equipment needed: 5 pieces of rope about 10 feet each
with ends properly finished.
Items supplied: 4 poles not longer than 7 feet each.
Procedure: Patrols will lash the travois together using
the poles provided. When completed one Scout will be chosen
to ride on the travois while 4 other patrol members drag the travois
around the course. The same 4 Scouts must pull for the entire course,
no substitutes. There are no prescribed lashing, but the design should
look somewhat like fig. #1. However if the travois comes apart during
the race it must be lashed over where it came apart before proceeding to the
end of the course.
Time limit: 10 minutes
Scoring: Force ranked
by time from 30 - 100 points for patrols finishing within the time limit. Patrol
that do not finish within the time limit will receive 10 points for their participation.
There is a penalty of 10 seconds for every time the rider touches the ground
(except when re-lashing)
10. Geography
Site: Commissary Porch
Objective: To place pictures of famous sites from American history
in the state they are located
Equipment needed: Nothing
Equipment provided: maps, pictures, all else required
Procedure: Patrol members will run relay style to a judge.
The Scout will pick a card with a picture, which may contain clues. The card
will tell the Scout to name an historic site or a state. The Scout must place
the card on a state on a map of the United States where it belongs and name
the site or state as the picture instructs.
Patrol members cycle through until 20 locations have been attempted. Time limit
- 15 minutes.
Scoring: Based on a percentage of correct matches to the
card (site or state name and correct placement)
SITES/EVENTS
:Boston Tea Party | Boston, Mass | Declaration of Independence | Philadelphia, PA | |
Valley Forge | Valley Forge, PA | Constitutional Convention | Philadelphia, PA | |
Battle of Baltimore (Fort. McHenry/National Anthem) |
Baltimore, MD | Louisiana Purchase | New Orleans, LA | |
Migration to the west | St. Louis, MO | Mexican War | mark 3 of 5 states made out of area taken | |
Territory where violent opposition to expansion of slavery into the west reached its peak in 1850's | Kansas | First shots of Civil War | Fort. Sumter, SC | |
"High water mark" of rebels | Gettysburg, PA | End of the Civil War | Appomattox Court House, VA | |
U.S. Joined East to West by rail | Promontory Point, Utah | Native Americans resist loss of sacred lands | Little Big Horn, Montana | |
They're coming to America | Ellis Island | Birth of National Park System Old Faithful | Yellowstone N. Pk Idaho, Montana, Wyoming |
|
The 49th state purchased from Russia | Alaska | WW II finds U.S. | Arizona Memorial Pearl harbor, HI | |
Segregation is no longer the law of the land | United Stated Supreme Court, Washington, D.C. | Now man can destroy the world | Yucca Flats, Nevada | |
Founding of the United Nations in October 1945 | San Francisco, CA |
TRAIL LUNCH
Site: at event site assigned on scorecard
Objectives: To have a hot lunch.
Procedure: Each patrol will be assigned one of the event sites as a place
to cook lunch. The patrol leader should sign in with the event judge between
11:45 and noon before cooking. The patrol will cook a hot meal using the best
means available: stoves, wood, charcoal. During the lighting of stoves an adult
should supervise. Patrols using fires must use a ground shield. Patrol must
also prepare a hot drink. When the patrol has finished, the site must be cleaned
up. Each patrol should plan on two extra servings for the judges. Events
begin again at 1:15.
Equipment Needed: Food, fuel, a garbage bag for trash, and cooking gear.
Scoring: Hot meal, Hot drink, Clean up, Patrol Cheer each 25 points.
Patrols will receive a maximum of 10 points per section if any non-patrol member
assists.